v1.1
6/22/2026
AI
Switch
- The Slow & Dead clause now checks for Focus Band, Focus Sash, and Sturdy.
- The minimum required score for a benched Pokemon to be considered an optimal switch has been increased from 0 to 1.
- Multiple scores for the Switch AI have been updated, to prioritize survivability a bit more. The AI should switch out at a lower rate than before.
- Bulky: +2 → +3
- Strong Moves: +3 → +2
- Faster: +2 → +3
- Squishy: -2 → -3
- MTS, Prevents Damage: +2 → +4
- MTS, Gets Killed: Now checks the highest damage move against the benched Pokemon, instead of the active Pokemon.
Other
- Aquacorde Town is now an extra encounter location before Santalune Gym with its own encounter pool.
- Invisible Grass is located in the northwest and northeast wings of the town, by the water's edge.
- Starter Pokemon have had their location renamed to clarify the difference.
- The catch rate is guaranteed.
Bugfixes
AI
Battle
- AI will no longer spam Noble Roar or Venom Drench.
- AI will no longer use Normal-moves that have been type-changed via Galvanize, Aerilate, etc into Immunity abilities like Lightning Rod.
- Fixed a bug where the border for Semi-Lethal tier was rounding down, occasionally allowing moves just under 50% to be classified within it.
Switch
- Fixed several rounding errors, both in-game and in the calc.
- Fixed a bug causing a case where the Switch AI would stop after finding a move was Semi-Lethal, even if the Pokemon knew a Lethal move, decreasing it's potential switch score.
Moves
- Refresh will now remove Fatigue.
Other
- Exiting and re-entering Shalour Gym will now properly raise the rails if you have defeated all 3 gym trainers.
Hardware
- Old 3DS's should now be able to play the game without experiencing intermittent hardware crashes.
- Pressing the Home button will still crash the game.
- This does not fix the ORAS model limitation.
v1.0
6/13/2026
- Initial Release